// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once
#include <GameLogic/stdafx.h>
//#include "targetver.h"
// 
#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// // Windows Header Files:
#include <windows.h>
#include <IrrlichtDevice.h>
#include <ISceneManager.h>
#include <IAnimatedMeshSceneNode.h>
#include <IGUIEnvironment.h>
#include <ISceneNode.h>


namespace irr{}
using namespace irr;
using namespace irr::scene;
// TODO: reference additional headers your program requires here
static const tstring ModDirectory() { return _T("./res/model/");}
static const tstring TexDirectory() { return _T("./res/texture/");}
#include "IHelperBase.h"